Slowly but surely, as they say. We’re at $1319 of the $3000 (43%).
In somewhat related news, I hung out with the local game designer group in Omaha tonight and had a great time. A couple of them are launching a big campaign soon, so I’ll share it here when it it goes live.
Well, good news after yesterday’s blunder. We got four new backers and reached 41% with $1254 of our $3000 goal. We’re approaching the half-way point.
I’m starting to believe we may actually see this thing through.
Well, you have some good days and you have some bad days. I’d say today qualified as not a good day as far as backers are concerned. That’s okay, there are still 24 days left in the campaign and I’m feeling pretty optimistic about it.
Thank you all for your support and for helping spread the word 🙂
We’re still creeping upward. Today we crossed the $1000 threshold and passed 1/3 of the way, but we’ve still got a long way to go. Thanks for your support, and please continue to get the word out.
At the end of day # 3, we’re at 31% funded. I can’t believe it. I was concerned that today wouldn’t be a great day due to the holiday, but you guys came through.
So of our needed $3000, we’re at $959.00. Keep spreading the word; I can’t do this without you!
I launched the Kickstarter Campaign to fund 52 Dragons. We’re only seeking $3000 for the initial run, but I still need as much support as I can get to make it happen.
The play-testing is going good so far. The mechanics of the game are working just as I hoped and I haven’t had to make any major changes to the way you play the game at all.
We did discover some areas of improvement on the layout of the cards themselves, and I did a (mostly) minor revision to the look of the cards. But, it helped so much to make the cards more readable, and the game play a little smoother.
It wasn’t a huge deal to do, but I had to touch all 52 cards, plus the Deluxe Expansion cards, so it did take forever.
Here’s a sample of the new look. These Elder Dragons are two of my favorites.
Where we are now
Enter the revision phase and read every card for both grammar and consistency.
Redo the instruction manual to reflect on the changes.
Order a new printing.
Play-test more times with new people
Go back to Step 1 if anything new comes up, or go to Step 6.
Set up some Youtube videos with intros, demos, and FAQs.
Create the downloadable/printable version.
Set up Patreon to distribute the downloadable/printable version.
Publish?
Promote!
It will be a busy 2019, but hopefully well worth it.